Everyone knows that skateboards have wheels plus they might have guessed that wheels will not be needed by hover boards; or will they? When you can construct a hover board with wheels that can make it easier for landing, but it will not make it very aerodynamic and it also provides pounds. It's essential that it is as light as possible if something is to fly.
If a hover board loses its air underneath or its floor cushion it's going to settle back to Earth and then when it touches the ground too fast and goes through the floor cushion then the rider will probably be stopped as if he hit a rock on the side walk that stopped his wheels. The rider will be dejected by this and could potentially cause cause injury or worse hurt the delight of the rider. Generally riders have the agility to keep from injuries on account of minor stoppages.
So that the question is should hover boards of the future have wheels or whenever they they have no wheels? The question is easy enough but the designers of the hover boards of the future must decide whether to put wheels on.
Because of the adoption process of those who were engage in systems that are early it might be sensible to have wheels on the hover boards and market the simplicity of the transition to people. Although in doing so (adding wheels to the first production) performance will be misplaced on the hover board and reduce the possible pleasure for the rider.
This prevent it from reaching the the attrition price needed with new trends and systems and might cause a backlash contrary to the new technology of the hover board. The smaller the hover board the mo-Re agile it'll be and the more fun to ride.
It makes perception if we are to introduce pas cher hoverboard into the skateboard industry that we must completely consider the "WOW" factor for the rider if we wish them to ditch their current wood skateboard for this new technology. Also let's consider snowboarding versus skiing and how skiing was fundamentally overtaken by the snowboarding pattern and revolutionized the the activity.